This week I had to do a formal presentation of my project for Adam and hand in my proposal again. I have also been doing research into color theory and composition in images.
For the presentation, I had to include different things such as a tagline, information on my subject and an overview of what my project was about.
Below is my presentation.
The composition can be separated into four different elements:
The Focal element
This is your subject or what you want your viewer to focus on. There are many ways to draw your views attention to this element but some of the natural focal elements people identify are high contrast colours, highly saturated colours, motion or object that seem like they are moving and faces and figures.
There are other things you as a creative can do to change something into a focal element such as guiding lines leading people to your subject, framing and geometry people are very good at recognising geometric shapes and lines.
Another element to think about in composition is the structure of the image. What I mean by this is that if you have an image that ahs no structure it could be unbalanced and look messy. even images that are messy have some kind of structure about them.
One of the most common structures used would be The Rule of Thirds. The Rule of Thirds works by dividing your image into a 3×3 grid and placing elements of interest where the lines cross.
A harder structure to pull off but work beautifully when done correctly The Golden Ratio. The Golden Ratio work by structuring the image in a spiral format that leads the viewer around the image and to the main subject.
Those are the more common but there are others that are easier to pull off in some ways such as Pyramid wich is used mainly in character design to direct attention up and towards the head and face; symmetry which is generally used vertically in architecture generally for important buildings as it instills the feeling of order and calm in an image; There is also Full Frame which is the simplest it’s when you have one subject like a portrait or just someone’s face.
The last element to think about is balance. you must balance your image so that it is pleasing for the viewer to look at. The key thing to think about with balancing your image is visual weight. Visual weight is such things as size, high contrast areas, saturated colours, faces and figures. An unbalanced image won’t necessarily look bad but it won’t be pleasing to whoever is viewing it.
As well as doing research into composition and how all that work I have been doing research into colour and colour theory within games and movies. In addition to this, I have been conducting experiments with what I have learned.
To understand colour and how you can convey emotion and feeling you need to understand Saturation, Value and Hue.
Hue is the actual colour such as red, green, blue so on. Hue only acts as a way of dictating the colour, not shade or brightness.
Saturation can be defined as how vivid a colour is. The more saturated a colour is the more vivid and vibrant the colour seams. An under saturated colour will appear greyer and dull in comparison.
Value dictates how light or dark a colour is. A high-value colour will be towards the top end of the scale with white whilst a lower value will be down to blacks. You mustn’t confuse Value with Saturation whilst they do similar things you will get a completely different effect if you mix the two.
I also learned some colour combinations and different colour harmonics. The are lots of different colour Harmonics but the main ones are; Monochromatic, Analogous, Triadic, Complementary, Split Complementary and Tetradic.
Monochromatic colour is where you use that same hue but change the saturation and value so that it comes out as lighter, darker and so one. Using this type of colour can give a very striking look.
Analogous colours are colours located next to each other on the colour wheel. these colours seem peaceful when combined.
Triadic is where you take colours that are evenly spaced around the colour wheel. When used correctly they can give off a surreal and cautions feeling.
Complementary colours are found opposite each other on the colour wheel. They work well together giving a pleasing feel to any artwork but as a general rule, you must not use the two colours equally.
Split Complementary is the same as Complementary except instead fo two colours you use three splitting one of the colours between its two neighbours. This gives more freedom with the colours.
Tetradic is probably the least common colour harmonic used in this list. It is sensibly Complimentary but using four colours instead of two. This works to give much more creativity and a wider range of colours but like with the others you should pick one colour to stand out over the rest.